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Current News as of 'September 8th 2007'.Today the site has become fully functional, and is looking for information to add.
Kevin has started working on a method of grid based navigation.
posted by Zen Clark. |
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Current News as of ' September 14, 2007'.
Kevin has released a usable prototype for the MUD.
Initdgamestart has joined the group for development and php/MySQL support.
posted by Zen Clark.
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Current News as of ' October 05, 2007'.Kevin::Said ' Right now I'm working on a test case using XML primarily instead of QtScript, and having object actions being the main scripted item within the MUD. Through my discussions with Sean, I've seen that XML could be the better alternative for things that don't actually need written script-like code.
If you look at the code that's in trunk, at the class definitions, you'll see that a lot of the classes have a Q_PROPERTY defined for variables. That is a Qt macro that sets up the code in the meta-object world for those actions to be accessed through scripts and other non-hardcoded actions. Right now, instead of having the previous room example I gave in my last post, a room would be written in an XML format somewhat similar in structure to HTML in that it uses the DOM model. For objects, the specific actions that they implement such as what happens when that object is picked up, dropped, touched, whatever, has corresponding QtScript for that action within the XML document that describes that object, or (shortly) from an object it inherits. Trying to abstract the inheritance outside of the code like this is a bit of a challenge right now, but I'll get it.
More or less, I'm just seeing if the line that I'm thinking on is possible in an actual implementation. That is why I haven't made any commits in a while, because I've been messing up a lot of stuff to see if I can make this work, and where I can go with it. I've also haven't been having as much free time as I had around the beginning of September when the majority of the current code was written, but I've been doing the best that I can. '
posted by Zen Clark.
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| Posting to Wiki |
Currently I've been working on adding content to a on-site Wiki setup. This should hopefully better focus the direction of the game's storyline and hopefully the codebase.
posted by Zen Clark.
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